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Agile Development Conference East 2011: A Software Quality Engineering Maturity Model You are probably familiar with maturity models for software development such as CMMI. In this thought-provoking session, Default.aspx Pope and Ellen Hill describe a corresponding five-stage maturity model for software quality engineering-not just testing-which addresses the challenges organizations face when attempting to improve the their software’s quality. Default.aspx and Ellen introduce their model for software quality maturity and discuss how you can use this model to baseline your organizations' current level and map out a path for improvement. You'll learn how to assess where you are now on the ladder: (1) do nothing, (2) write documents and create forms, (3) measure the process, (4) improve based on metrics, or (5) automate tools and process.
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Gregory Pope, Lawrence Livermore National Laboratory
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Survival Rules and the Lamp Lighter By understanding the context in which their existing practices were meant to work, teams new to agile can more easily decide which of those practices still make sense and which are simply security blankets.
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Pivot, Pilot, and Adapt Anupam Kundu and Maneesh Subherwal explain how to operate in a global, hyper-competitive world while avoiding risk-laden experiments and other "stupid" strategies.
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Goal, Goal, Who's Got the Goal? Don Gray explains why software development teams need three common goals: long term, mid term, and short term. These goals focus a team and provide the glue that holds the team together.
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Kanban and Lean Startup: Making the Most of Both Alexei Zheglov reflects on his startup experience and David Anderson’s kanban method in light of Eric Ries’ lean startup movement. Making the most of both approaches requires understanding how they relate to each other.
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Agile Code for Agile Teams What makes a team agile? Is it in the way it plans projects or how it engineers its products? In this article, Steve Berczuk explains how agile code and technical practices can help a team stay agile across the product lifecycle.
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Integrating Games to Change Behaviors, Part 1 Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.
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Changing Seasons: Lessons Learned at Socialtext As we move from one season to another in life, it’s important to step back, take stock, and gather the lessons that will benefit us in the next season and beyond. In this article, consulting software tester Matthew Heusser reflects on some of the lessons he’s learned.
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Agile Leadership for Mid-Managers Len Whitmore explores how the growth of agile changes the roles, responsibilities, and titles of mid-managers more so than any other management group, because agile practices require more leadership and less of what is considered traditional management techniques.
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Software for Good: The Maker Movement Communities are sprouting up all over the world to provide an outlet for those who want to create new things and hack existing ones. In this article, Jonathan Speicher writes about one such group, HackPittsburgh, some of the projects he’s worked on, and the value the maker movement brings to those who work in the software industry.
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