Nick Jenkins
Member for
26 years 8 monthsNick Jenkins has spent ten years in IT development with an emphasis on quality assurance and testing. He has worked in the UK, the US, and Australia, and is now based in Sydney.
Nick Jenkins has spent ten years in IT development with an emphasis on quality assurance and testing. He has worked in the UK, the US, and Australia, and is now based in Sydney.
All Articles by Nick Jenkins
All Stories by Nick Jenkins
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The Fine Art of Scheduling Why is scheduling an art? If it were a science, every project would be delivered on time. Overruns have become so common that people have lost faith in schedules and view them as very malleable. In this article, Nick Jenkins explains how to prevent this in your project. |
| Iterative Project Model Without proper planning and control, any project is doomed to failure. Without strong project management control, the iterative model quickly spirals out of control and you have a runaway project on your hands! The iterative cycle of "design-develop-evaluate" closely parallels the standard scientific method of "observe-theorize-experiment" and is a natural process for most contemporary software professionals |
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| Rapid Prototyping The purpose of design is to eliminate pitfalls, contradictions, and complexity by resolving pivotal decisions before the commencement of development work. Accurate design also allows developers to proceed without constant referral to stakeholders or clients. Rapid prototyping is the process of rapidly producing simple models of particular design elements to validate their design. |
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| Testing and Risk Reduction The purpose of testing is to reduce risk. Any project includes a fair amount of risk. The unknown factors within the development and design of a project can derail the whole endeavour and more minor risks can delay the project or inflate costs to unacceptable levels. The purpose of testing is to reduce uncertainty and hence the risk in the project. |