The Gamification of Software Testing—An Interview with Christin Wiedemann

It’s like you were just saying, that fear of losing was his fear. It wasn’t that people would laugh at him. I was going about it like he was embarrassed to play it or he was too shy, but that wasn’t actually it. It was that he didn’t want to lose. I should have told him they were going to turn the score off, or something like that. He probably would have gotten right up and done it.
Christin: And all those things are things you need to be aware of if you try to introduce games, because that was the pressure a six-year-old felt at a party with people that are friends, right?
Noel: Right.
Christin: The pressure in a work environment is so much higher.
Noel: That’s a great way to go about it. I’ve always thought you’re trying to convince people that something is fun, or you’re trying to convince them that it’s beneficial to them. That might not be what’s holding them back. It may just be that they don’t want to play it because, like my son, they haven’t played before and they are convinced that they’re going to lose, and that’s what is holding them back. That the score is actually something that’s going to be used against them. That’s really great.
Christin: Of course you always want a work environment of trust.
But sometimes when you try to introduce games it would really be obvious how much the trust there is within your team or within your organization.
Noel: Fantastic. Well thank you so much for answering my questions today. Christin’s session is going to be on Thursday, October 3 at STARWEST in Anaheim, California and the session is titled, “It’s All fun and Games, Using Play to Improve Tester Creativity.” Thank you so much again.
Christin: Thanks, Noel.
After eleven years as an astroparticle physicist, Christin Wiedemann brings her logical and analytical problem-solving skills to the world of testing. Five years into her new career, Christin is still eager to learn, looking for new ways to test more efficiently, constantly trying new approaches, and keen to share her experiences. In her roles as tester, test lead, trainer, and speaker, she uses her scientific background and pedagogic abilities to continually develop her own skills and those of others. Co-creator of the exploratory testing approach xBTM, Christin lives in Vancouver, where she has joined Professional Quality Assurance Ltd.

User Comments

Christin Wiedemann's picture
Christin Wiedemann

I don't think any gaming experience is required, instead you try to find games that appeal to everyone's inherent curiousity. Some games might be slightly more beneficial for certain areas of testing, but I believe that what's more important is that all games help train the general tester mind set.

September 17, 2013 - 6:43am
Mukesh Sharma's picture
Mukesh Sharma

Christin - Introducing games in testing is something I've been hearing a lot about recently. I'm excited to this how this evolves over the years. As a tester, would a person need to have any gaming experience in exploring this area or are we primarily leveraging the person's inherent gaming skills here? Also, would specific test areas (functional, UI, usability, performance, security) benefit more from a game based testing approach or the value is going to be more or less the same across test areas?

September 13, 2013 - 7:59am

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